xgb-image: add a demo that shows a scaled picture

This commit is contained in:
Přemysl Eric Janouch 2018-08-25 05:51:33 +02:00
parent ff7518c74d
commit cea1792913
Signed by: p
GPG Key ID: A0420B94F92B9493
1 changed files with 252 additions and 0 deletions

252
prototypes/xgb-image.go Normal file
View File

@ -0,0 +1,252 @@
package main
import (
"encoding/binary"
"github.com/BurntSushi/xgb"
"github.com/BurntSushi/xgb/render"
"github.com/BurntSushi/xgb/xproto"
"log"
"os"
"time"
"image"
_ "image/gif"
_ "image/jpeg"
_ "image/png"
)
func F64ToFixed(f float64) render.Fixed { return render.Fixed(f * 65536) }
func FixedToF64(f render.Fixed) float64 { return float64(f) / 65536 }
func main() {
/*
pf, err := os.Create("pprof.out")
if err != nil {
log.Fatal(err)
}
pprof.StartCPUProfile(pf)
defer pprof.StopCPUProfile()
*/
// Load a picture from the command line.
f, err := os.Open(os.Args[1])
if err != nil {
log.Fatalln(err)
}
defer f.Close()
img, name, err := image.Decode(f)
if err != nil {
log.Fatalln(err)
}
log.Println("image type is", name)
// Miscellaneous X11 initialization.
X, err := xgb.NewConn()
if err != nil {
log.Fatalln(err)
}
if err := render.Init(X); err != nil {
log.Fatalln(err)
}
setup := xproto.Setup(X)
screen := setup.DefaultScreen(X)
visual, depth := screen.RootVisual, screen.RootDepth
// TODO: We should check that we find it, though we don't /need/ alpha here,
// it's just a minor improvement--affects the backpixel value.
for _, i := range screen.AllowedDepths {
for _, v := range i.Visuals {
// TODO: Could/should check other parameters.
if i.Depth == 32 && v.Class == xproto.VisualClassTrueColor {
visual, depth = v.VisualId, i.Depth
break
}
}
}
mid, err := xproto.NewColormapId(X)
if err != nil {
log.Fatalln(err)
}
_ = xproto.CreateColormap(
X, xproto.ColormapAllocNone, mid, screen.Root, visual)
wid, err := xproto.NewWindowId(X)
if err != nil {
log.Fatalln(err)
}
// Border pixel and colormap are required when depth differs from parent.
_ = xproto.CreateWindow(X, depth, wid, screen.Root,
0, 0, 500, 500, 0, xproto.WindowClassInputOutput,
visual, xproto.CwBackPixel|xproto.CwBorderPixel|xproto.CwEventMask|
xproto.CwColormap, []uint32{0x80808080, 0,
xproto.EventMaskStructureNotify | xproto.EventMaskExposure,
uint32(mid)})
title := []byte("Image")
_ = xproto.ChangeProperty(X, xproto.PropModeReplace, wid, xproto.AtomWmName,
xproto.AtomString, 8, uint32(len(title)), title)
_ = xproto.MapWindow(X, wid)
pformats, err := render.QueryPictFormats(X).Reply()
if err != nil {
log.Fatalln(err)
}
// Similar to XRenderFindVisualFormat.
// The DefaultScreen is almost certain to be zero.
var pformat render.Pictformat
for _, pd := range pformats.Screens[X.DefaultScreen].Depths {
// This check seems to be slightly extraneous.
if pd.Depth != depth {
continue
}
for _, pv := range pd.Visuals {
if pv.Visual == visual {
pformat = pv.Format
}
}
}
// Wrap the window's surface in a picture.
pid, err := render.NewPictureId(X)
if err != nil {
log.Fatalln(err)
}
render.CreatePicture(X, pid, xproto.Drawable(wid), pformat, 0, []uint32{})
// setup.BitmapFormatScanline{Pad,Unit} and setup.BitmapFormatBitOrder
// don't interest us here since we're only using Z format pixmaps.
for _, pf := range setup.PixmapFormats {
if pf.Depth == 32 {
if pf.BitsPerPixel != 32 || pf.ScanlinePad != 32 {
log.Fatalln("unsuported X server")
}
}
}
pixid, err := xproto.NewPixmapId(X)
if err != nil {
log.Fatalln(err)
}
_ = xproto.CreatePixmap(X, 32, pixid, xproto.Drawable(screen.Root),
uint16(img.Bounds().Dx()), uint16(img.Bounds().Dy()))
var bgraFormat render.Pictformat
wanted := render.Directformat{
RedShift: 16,
RedMask: 0xff,
GreenShift: 8,
GreenMask: 0xff,
BlueShift: 0,
BlueMask: 0xff,
AlphaShift: 24,
AlphaMask: 0xff,
}
for _, pf := range pformats.Formats {
if pf.Depth == 32 && pf.Direct == wanted {
bgraFormat = pf.Id
break
}
}
if bgraFormat == 0 {
log.Fatalln("ARGB format not found")
}
// We could also look for the inverse pictformat.
var encoding binary.ByteOrder
if setup.ImageByteOrder == xproto.ImageOrderMSBFirst {
encoding = binary.BigEndian
} else {
encoding = binary.LittleEndian
}
pixpicid, err := render.NewPictureId(X)
if err != nil {
log.Fatalln(err)
}
render.CreatePicture(X, pixpicid, xproto.Drawable(pixid), bgraFormat,
0, []uint32{})
// Do we really need this? :/
cid, err := xproto.NewGcontextId(X)
if err != nil {
log.Fatalln(err)
}
_ = xproto.CreateGC(X, cid, xproto.Drawable(pixid),
xproto.GcGraphicsExposures, []uint32{0})
// Load data into the pixmap. Also see xgbutil/xgraphics/xsurface.go.
// We're being lazy and resolve the 1<<16 limit of requests by sending
// a row at a time. The encoding is also done inefficiently.
bounds := img.Bounds()
Lstart := time.Now()
row := make([]byte, bounds.Dx()*4)
for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
for x := bounds.Min.X; x < bounds.Max.X; x++ {
r, g, b, a := img.At(x, y).RGBA()
encoding.PutUint32(row[x*4:],
(a>>8)<<24|(r>>8)<<16|(g>>8)<<8|(b>>8))
}
_ = xproto.PutImage(X, xproto.ImageFormatZPixmap,
xproto.Drawable(pixid), cid, uint16(bounds.Dx()), 1,
0, int16(y),
0, 32, row)
}
log.Println("uploading took", time.Now().Sub(Lstart))
// TODO: SHM, for an example see https://github.com/BurntSushi/xgb/issues/28
var scale float64 = 1
for {
ev, xerr := X.WaitForEvent()
if xerr != nil {
log.Printf("Error: %s\n", xerr)
return
}
if ev == nil {
return
}
log.Printf("Event: %s\n", ev)
switch e := ev.(type) {
case xproto.UnmapNotifyEvent:
return
case xproto.ConfigureNotifyEvent:
w, h := e.Width, e.Height
scaleX := float64(bounds.Dx()) / float64(w)
scaleY := float64(bounds.Dy()) / float64(h)
if scaleX < scaleY {
scale = scaleY
} else {
scale = scaleX
}
_ = render.SetPictureTransform(X, pixpicid, render.Transform{
F64ToFixed(scale), F64ToFixed(0), F64ToFixed(0),
F64ToFixed(0), F64ToFixed(scale), F64ToFixed(0),
F64ToFixed(0), F64ToFixed(0), F64ToFixed(1),
})
_ = render.SetPictureFilter(X, pixpicid, 8, "bilinear", nil)
case xproto.ExposeEvent:
_ = render.Composite(X, render.PictOpSrc,
pixpicid, render.PictureNone, pid,
0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
uint16(float64(img.Bounds().Dx())/scale),
uint16(float64(img.Bounds().Dy())/scale))
}
}
}