xgb-draw: double buffer, change color, cleanup
This commit is contained in:
		@@ -1,9 +1,6 @@
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// Network-friendly drawing application based on XRender.
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//
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// TODO
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//  - use double buffering to remove flicker
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//    (more pronounced over X11 forwarding)
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//  - maybe keep the pixmap as large as the window
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// TODO: Maybe keep the pixmap as large as the window.
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package main
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import (
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@@ -26,6 +23,23 @@ func findPictureFormat(formats []render.Pictforminfo,
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	return 0
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}
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func createNewPicture(X *xgb.Conn, depth byte, drawable xproto.Drawable,
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	width uint16, height uint16, format render.Pictformat) render.Picture {
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	pixmapid, err := xproto.NewPixmapId(X)
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	if err != nil {
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		log.Fatalln(err)
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	}
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	_ = xproto.CreatePixmap(X, depth, pixmapid, drawable, width, height)
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	pictid, err := render.NewPictureId(X)
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	if err != nil {
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		log.Fatalln(err)
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	}
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	_ = render.CreatePicture(X, pictid, xproto.Drawable(pixmapid), format,
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		0, []uint32{})
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	return pictid
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}
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func main() {
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	X, err := xgb.NewConn()
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	if err != nil {
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@@ -125,53 +139,44 @@ func main() {
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		log.Fatalln(err)
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	}
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	_ = render.CreateSolidFill(X, colorid, render.Color{
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		Red:   0xeeee,
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		Red:   0x4444,
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		Green: 0x8888,
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		Blue:  0x4444,
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		Blue:  0xffff,
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		Alpha: 0xffff,
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	})
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	// Pixmaps.
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	// Various pixmaps.
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	const (
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		pixWidth  = 1000
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		pixHeight = 1000
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	)
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	pixid, err := xproto.NewPixmapId(X)
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	if err != nil {
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		log.Fatalln(err)
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	}
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	_ = xproto.CreatePixmap(X, 24, pixid, xproto.Drawable(screen.Root),
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		pixWidth, pixHeight)
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	canvasid := createNewPicture(X, 24,
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		xproto.Drawable(screen.Root), pixWidth, pixHeight, pformatRGB)
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	bufferid := createNewPicture(X, 24,
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		xproto.Drawable(screen.Root), pixWidth, pixHeight, pformatRGB)
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	maskid := createNewPicture(X, 8,
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		xproto.Drawable(screen.Root), pixWidth, pixHeight, pformatAlpha)
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	pixpictid, err := render.NewPictureId(X)
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	if err != nil {
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		log.Fatalln(err)
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	}
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	render.CreatePicture(X, pixpictid, xproto.Drawable(pixid),
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		pformatRGB, 0, []uint32{})
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	pixmaskid, err := xproto.NewPixmapId(X)
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	if err != nil {
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		log.Fatalln(err)
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	}
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	_ = xproto.CreatePixmap(X, 8, pixmaskid, xproto.Drawable(screen.Root),
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		pixWidth, pixHeight)
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	pixmaskpictid, err := render.NewPictureId(X)
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	if err != nil {
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		log.Fatalln(err)
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	}
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	render.CreatePicture(X, pixmaskpictid, xproto.Drawable(pixmaskid),
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		pformatAlpha, 0, []uint32{})
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	// Smoothing by way of blur, apparently a misguided idea.
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	/*
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		_ = render.SetPictureFilter(X, maskid,
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			uint16(len("convolution")), "convolution",
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			[]render.Fixed{F64ToFixed(3), F64ToFixed(3),
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				F64ToFixed(0), F64ToFixed(0.15), F64ToFixed(0),
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				F64ToFixed(0.15), F64ToFixed(0.40), F64ToFixed(0.15),
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				F64ToFixed(0), F64ToFixed(0.15), F64ToFixed(0)})
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	*/
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	// Pixmaps come uninitialized.
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	render.FillRectangles(X,
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		render.PictOpSrc, pixpictid, render.Color{
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	_ = render.FillRectangles(X,
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		render.PictOpSrc, canvasid, render.Color{
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			Red: 0xffff, Green: 0xffff, Blue: 0xffff, Alpha: 0xffff,
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		}, []xproto.Rectangle{{Width: pixWidth, Height: pixHeight}})
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	// This is the only method we can use to render proper brush strokes.
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	// This is the only method we can use to render brush strokes without
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	// alpha accumulation due to stamping. Though this also seems to be
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	// misguided. Keeping it here for educational purposes.
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	//
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	// ConjointOver is defined as: A = Aa * 1 + Ab * max(1-Aa/Ab,0)
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	// which basically resolves to: A = max(Aa, Ab)
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@@ -184,20 +189,28 @@ func main() {
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	//  - https://keithp.com/~keithp/talks/cairo2003.pdf
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	drawPointAt := func(x, y int16) {
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		_ = render.Composite(X, render.PictOpConjointOver,
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			brushid, render.PictureNone, pixmaskpictid,
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			brushid, render.PictureNone, maskid,
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			0, 0, 0, 0, x-brushRadius, y-brushRadius,
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			brushRadius*2, brushRadius*2)
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		_ = render.SetPictureClipRectangles(X, pid,
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		_ = render.SetPictureClipRectangles(X, bufferid,
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			x-brushRadius, y-brushRadius, []xproto.Rectangle{
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				{Width: brushRadius * 2, Height: brushRadius * 2}})
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		_ = render.Composite(X, render.PictOpSrc,
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			pixpictid, render.PictureNone, pid,
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			canvasid, render.PictureNone, bufferid,
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			0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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			pixWidth, pixHeight)
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		_ = render.Composite(X, render.PictOpOver,
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			colorid, pixmaskpictid, pid,
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			colorid, maskid, bufferid,
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			0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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			pixWidth, pixHeight)
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		// Composited, now blit to window without flicker.
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		_ = render.SetPictureClipRectangles(X, pid,
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			x-brushRadius, y-brushRadius, []xproto.Rectangle{
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				{Width: brushRadius * 2, Height: brushRadius * 2}})
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		_ = render.Composite(X, render.PictOpSrc,
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			bufferid, render.PictureNone, pid,
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			0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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			pixWidth, pixHeight)
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	}
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@@ -271,14 +284,16 @@ func main() {
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			_ = render.SetPictureClipRectangles(X, pid, int16(e.X), int16(e.Y),
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				[]xproto.Rectangle{{Width: e.Width, Height: e.Height}})
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			// Not bothering to deflicker here using the buffer pixmap,
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			// with compositing this event is rare enough.
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			_ = render.Composite(X, render.PictOpSrc,
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				pixpictid, render.PictureNone, pid,
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				canvasid, render.PictureNone, pid,
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				0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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				pixWidth, pixHeight)
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			if drawing {
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				_ = render.Composite(X, render.PictOpOver,
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					colorid, pixmaskpictid, pid,
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					colorid, maskid, pid,
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					0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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					pixWidth, pixHeight)
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			}
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@@ -286,7 +301,7 @@ func main() {
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		case xproto.ButtonPressEvent:
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			if e.Detail == xproto.ButtonIndex1 {
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				render.FillRectangles(X,
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					render.PictOpSrc, pixmaskpictid, render.Color{},
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					render.PictOpSrc, maskid, render.Color{},
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					[]xproto.Rectangle{{Width: pixWidth, Height: pixHeight}})
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				drawing = true
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@@ -303,7 +318,7 @@ func main() {
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		case xproto.ButtonReleaseEvent:
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			if e.Detail == xproto.ButtonIndex1 {
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				_ = render.Composite(X, render.PictOpOver,
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					colorid, pixmaskpictid, pixpictid,
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					colorid, maskid, canvasid,
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					0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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					pixWidth, pixHeight)
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