xgb-draw: proper brush stroke render
This commit is contained in:
		@@ -1,3 +1,10 @@
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					// Network-friendly drawing application based on XRender.
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					//
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					// TODO
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					//  - interpolate motion between points
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					//  - use double buffering to remove flicker
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					//    (more pronounced over X11 forwarding)
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					//  - maybe keep the pixmap as large as the window
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package main
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					package main
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import (
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					import (
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@@ -10,6 +17,16 @@ import (
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func F64ToFixed(f float64) render.Fixed { return render.Fixed(f * 65536) }
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					func F64ToFixed(f float64) render.Fixed { return render.Fixed(f * 65536) }
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func FixedToF64(f render.Fixed) float64 { return float64(f) / 65536 }
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					func FixedToF64(f render.Fixed) float64 { return float64(f) / 65536 }
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					func findPictureFormat(formats []render.Pictforminfo,
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						depth byte, direct render.Directformat) render.Pictformat {
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						for _, pf := range formats {
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							if pf.Depth == depth && pf.Direct == direct {
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								return pf.Id
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							}
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						}
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						return 0
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					}
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func main() {
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					func main() {
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	X, err := xgb.NewConn()
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						X, err := xgb.NewConn()
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	if err != nil {
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						if err != nil {
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@@ -37,7 +54,7 @@ func main() {
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		visual, xproto.CwBackPixel|xproto.CwEventMask,
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							visual, xproto.CwBackPixel|xproto.CwEventMask,
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		[]uint32{0xffffffff, xproto.EventMaskButtonPress |
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							[]uint32{0xffffffff, xproto.EventMaskButtonPress |
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			xproto.EventMaskButtonMotion | xproto.EventMaskButtonRelease |
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								xproto.EventMaskButtonMotion | xproto.EventMaskButtonRelease |
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			xproto.EventMaskStructureNotify})
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								xproto.EventMaskStructureNotify | xproto.EventMaskExposure})
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	title := []byte("Draw")
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						title := []byte("Draw")
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	_ = xproto.ChangeProperty(X, xproto.PropModeReplace, wid, xproto.AtomWmName,
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						_ = xproto.ChangeProperty(X, xproto.PropModeReplace, wid, xproto.AtomWmName,
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@@ -50,7 +67,8 @@ func main() {
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		log.Fatalln(err)
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							log.Fatalln(err)
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	}
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						}
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	var pformat render.Pictformat
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						// Find appropriate picture formats.
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						var pformat, pformatAlpha, pformatRGB render.Pictformat
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	for _, pd := range pformats.Screens[X.DefaultScreen].Depths {
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						for _, pd := range pformats.Screens[X.DefaultScreen].Depths {
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		for _, pv := range pd.Visuals {
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							for _, pv := range pd.Visuals {
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			if pv.Visual == visual {
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								if pv.Visual == visual {
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@@ -58,7 +76,26 @@ func main() {
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			}
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								}
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		}
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							}
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	}
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						}
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						if pformatAlpha = findPictureFormat(pformats.Formats, 8,
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							render.Directformat{
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								AlphaShift: 0,
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								AlphaMask:  0xff,
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							}); pformat == 0 {
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							log.Fatalln("required picture format not found")
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						}
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						if pformatRGB = findPictureFormat(pformats.Formats, 24,
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							render.Directformat{
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								RedShift:   16,
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								RedMask:    0xff,
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								GreenShift: 8,
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								GreenMask:  0xff,
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								BlueShift:  0,
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								BlueMask:   0xff,
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							}); pformatRGB == 0 {
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							log.Fatalln("required picture format not found")
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						}
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						// Picture for the window.
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	pid, err := render.NewPictureId(X)
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						pid, err := render.NewPictureId(X)
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	if err != nil {
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						if err != nil {
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		log.Fatalln(err)
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							log.Fatalln(err)
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@@ -66,6 +103,8 @@ func main() {
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	render.CreatePicture(X, pid, xproto.Drawable(wid), pformat, 0, []uint32{})
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						render.CreatePicture(X, pid, xproto.Drawable(wid), pformat, 0, []uint32{})
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	// Brush shape.
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						// Brush shape.
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						const brushRadius = 5
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	brushid, err := render.NewPictureId(X)
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						brushid, err := render.NewPictureId(X)
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	if err != nil {
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						if err != nil {
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		log.Fatalln(err)
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							log.Fatalln(err)
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@@ -74,12 +113,12 @@ func main() {
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	cFull := render.Color{0xffff, 0xffff, 0xffff, 0xffff}
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						cFull := render.Color{0xffff, 0xffff, 0xffff, 0xffff}
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	cTrans := render.Color{0xffff, 0xffff, 0xffff, 0}
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						cTrans := render.Color{0xffff, 0xffff, 0xffff, 0}
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	_ = render.CreateRadialGradient(X, brushid,
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						_ = render.CreateRadialGradient(X, brushid,
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		render.Pointfix{F64ToFixed(50), F64ToFixed(50)},
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							render.Pointfix{F64ToFixed(brushRadius), F64ToFixed(brushRadius)},
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		render.Pointfix{F64ToFixed(50), F64ToFixed(50)},
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							render.Pointfix{F64ToFixed(brushRadius), F64ToFixed(brushRadius)},
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		F64ToFixed(0),
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							F64ToFixed(0),
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		F64ToFixed(50),
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							F64ToFixed(brushRadius),
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		2, []render.Fixed{F64ToFixed(0), F64ToFixed(1)},
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							3, []render.Fixed{F64ToFixed(0), F64ToFixed(0.1), F64ToFixed(1)},
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		[]render.Color{cFull, cTrans})
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							[]render.Color{cFull, cFull, cTrans})
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	// Brush color.
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						// Brush color.
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	colorid, err := render.NewPictureId(X)
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						colorid, err := render.NewPictureId(X)
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@@ -87,22 +126,81 @@ func main() {
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		log.Fatalln(err)
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							log.Fatalln(err)
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	}
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						}
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	_ = render.CreateSolidFill(X, colorid, render.Color{
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						_ = render.CreateSolidFill(X, colorid, render.Color{
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		Red:   0xcccc,
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							Red:   0xeeee,
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		Green: 0xaaaa,
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							Green: 0x8888,
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		Blue:  0x8888,
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							Blue:  0x4444,
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		Alpha: 0xffff,
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							Alpha: 0xffff,
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	})
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						})
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	// Unfortunately, XRender won't give us any /blending operators/, only
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						// Pixmaps.
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	// providing basic Porter-Duff ones with useless disjoint/conjoint variants,
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						const (
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	// but we need the "lighten" operator to draw brush strokes properly.
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							pixWidth  = 1000
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							pixHeight = 1000
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						)
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						pixid, err := xproto.NewPixmapId(X)
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						if err != nil {
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							log.Fatalln(err)
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						}
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						_ = xproto.CreatePixmap(X, 24, pixid, xproto.Drawable(screen.Root),
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							pixWidth, pixHeight)
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						pixpictid, err := render.NewPictureId(X)
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						if err != nil {
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							log.Fatalln(err)
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						}
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						render.CreatePicture(X, pixpictid, xproto.Drawable(pixid),
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							pformatRGB, 0, []uint32{})
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						pixmaskid, err := xproto.NewPixmapId(X)
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						if err != nil {
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							log.Fatalln(err)
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						}
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						_ = xproto.CreatePixmap(X, 8, pixmaskid, xproto.Drawable(screen.Root),
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							pixWidth, pixHeight)
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						pixmaskpictid, err := render.NewPictureId(X)
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						if err != nil {
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							log.Fatalln(err)
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						}
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						render.CreatePicture(X, pixmaskpictid, xproto.Drawable(pixmaskid),
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							pformatAlpha, 0, []uint32{})
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						// Pixmaps come uninitialized.
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						render.FillRectangles(X,
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							render.PictOpSrc, pixpictid, render.Color{
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								Red: 0xffff, Green: 0xffff, Blue: 0xffff, Alpha: 0xffff,
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							}, []xproto.Rectangle{{Width: pixWidth, Height: pixHeight}})
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						// This is the only method we can use to render proper brush strokes.
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	//
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						//
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	// https://www.cairographics.org/operators/
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						// ConjointOver is defined as: A = Aa * 1 + Ab * max(1-Aa/Ab,0)
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	// http://ssp.impulsetrain.com/porterduff.html
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						// which basically resolves to: A = max(Aa, Ab)
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	printAt := func(x, y int16) {
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						// which equals "lighten" with one channel only.
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						//
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						// Resources:
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						//  - https://www.cairographics.org/operators/
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						//  - http://ssp.impulsetrain.com/porterduff.html
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						//  - https://keithp.com/~keithp/talks/renderproblems/renderproblems/render-title.html
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						//  - https://keithp.com/~keithp/talks/cairo2003.pdf
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						drawLineTo := func(x, y int16) {
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							_ = render.Composite(X, render.PictOpConjointOver,
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								brushid, render.PictureNone, pixmaskpictid,
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								0, 0, 0, 0, x-brushRadius, y-brushRadius,
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								brushRadius*2, brushRadius*2)
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							_ = render.SetPictureClipRectangles(X, pid,
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								x-brushRadius, y-brushRadius, []xproto.Rectangle{
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									{Width: brushRadius * 2, Height: brushRadius * 2}})
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							_ = render.Composite(X, render.PictOpSrc,
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								pixpictid, render.PictureNone, pid,
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								0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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								pixWidth, pixHeight)
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		_ = render.Composite(X, render.PictOpOver,
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							_ = render.Composite(X, render.PictOpOver,
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			colorid, brushid, pid,
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								colorid, pixmaskpictid, pid,
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			0, 0, 0, 0, x-50, y-50, 100, 100)
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								0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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								pixWidth, pixHeight)
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	}
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						}
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	drawing := false
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						drawing := false
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@@ -121,19 +219,44 @@ func main() {
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		case xproto.UnmapNotifyEvent:
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							case xproto.UnmapNotifyEvent:
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			return
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								return
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							case xproto.ExposeEvent:
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								_ = render.SetPictureClipRectangles(X, pid, int16(e.X), int16(e.Y),
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									[]xproto.Rectangle{{Width: e.Width, Height: e.Height}})
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								_ = render.Composite(X, render.PictOpSrc,
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									pixpictid, render.PictureNone, pid,
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									0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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									pixWidth, pixHeight)
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								if drawing {
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									_ = render.Composite(X, render.PictOpOver,
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										colorid, pixmaskpictid, pid,
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										0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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										pixWidth, pixHeight)
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								}
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		case xproto.ButtonPressEvent:
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							case xproto.ButtonPressEvent:
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			if e.Detail == xproto.ButtonIndex1 {
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								if e.Detail == xproto.ButtonIndex1 {
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									render.FillRectangles(X,
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										render.PictOpSrc, pixmaskpictid, render.Color{},
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										[]xproto.Rectangle{{Width: pixWidth, Height: pixHeight}})
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				drawing = true
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									drawing = true
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				printAt(e.EventX, e.EventY)
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									drawLineTo(e.EventX, e.EventY)
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			}
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								}
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		case xproto.MotionNotifyEvent:
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							case xproto.MotionNotifyEvent:
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			if drawing {
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								if drawing {
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				printAt(e.EventX, e.EventY)
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									drawLineTo(e.EventX, e.EventY)
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			}
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								}
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		case xproto.ButtonReleaseEvent:
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							case xproto.ButtonReleaseEvent:
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			if e.Detail == xproto.ButtonIndex1 {
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								if e.Detail == xproto.ButtonIndex1 {
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									_ = render.Composite(X, render.PictOpOver,
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										colorid, pixmaskpictid, pixpictid,
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										0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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										pixWidth, pixHeight)
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				drawing = false
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									drawing = false
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			}
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								}
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		}
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							}
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