xgb-render: give up on composite alpha
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9424579c75
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@ -234,13 +234,10 @@ func main() {
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bounds := f.Bounds(fixed.Int26_6(opts.Size * float64(opts.DPI) *
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(64.0 / 72.0)))
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var rgbFormat render.Pictformat
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var alphaFormat render.Pictformat
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for _, pf := range pformats.Formats {
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// Hopefully. Might want to check ARGB/BGRA.
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if pf.Depth == 32 && pf.Direct.AlphaMask != 0 {
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rgbFormat = pf.Id
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log.Printf("%+v\n", pf)
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break
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if pf.Depth == 8 && pf.Direct.AlphaMask == 0xff {
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alphaFormat = pf.Id
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}
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}
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@ -250,11 +247,12 @@ func main() {
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}
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// NOTE: A depth of 24 will not work, the server always rejects it.
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_ = render.CreateGlyphSet(X, gsid, rgbFormat)
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// Composite alpha doesn't make sense since golang/freetype can't use it.
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_ = render.CreateGlyphSet(X, gsid, alphaFormat)
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// TODO: Seems like we want to use NRGBA. Or RGBA if the A is always 1.
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// Or implement our own image.Image for direct gamma-corrected RGB!
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nrgb := image.NewRGBA(image.Rect(
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// NOTE: We could do gamma post-correction in higher precision if we
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// implemented our own clone of the image.Image implementation.
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nrgb := image.NewGray(image.Rect(
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+bounds.Min.X.Floor(),
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-bounds.Min.Y.Floor(),
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+bounds.Max.X.Ceil(),
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