xgb-xrender: add a basic demo for XRender
So far just a conversion of xgb-window.go.
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1fdf14f351
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0f7fcca7ce
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@ -0,0 +1,176 @@
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package main
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import (
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"github.com/BurntSushi/xgb"
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"github.com/BurntSushi/xgb/render"
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"github.com/BurntSushi/xgb/xproto"
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"log"
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"math/rand"
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)
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func F64ToFixed(f float64) render.Fixed { return render.Fixed(f * 65536) }
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func FixedToF64(f render.Fixed) float64 { return float64(f) / 65536 }
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func main() {
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X, err := xgb.NewConn()
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if err != nil {
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log.Fatalln(err)
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}
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if err := render.Init(X); err != nil {
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log.Fatalln(err)
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}
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setup := xproto.Setup(X)
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screen := setup.DefaultScreen(X)
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var visual xproto.Visualid
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var depth byte
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for _, i := range screen.AllowedDepths {
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if i.Depth == 32 {
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// TODO: Could/should check other parameters.
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for _, v := range i.Visuals {
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if v.Class == xproto.VisualClassTrueColor {
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visual = v.VisualId
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depth = i.Depth
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break
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}
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}
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}
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}
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if visual == 0 {
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log.Fatalln("cannot find an RGBA TrueColor visual")
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}
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mid, err := xproto.NewColormapId(X)
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if err != nil {
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log.Fatalln(err)
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}
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_ = xproto.CreateColormap(
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X, xproto.ColormapAllocNone, mid, screen.Root, visual)
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wid, err := xproto.NewWindowId(X)
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if err != nil {
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log.Fatalln(err)
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}
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// Border pixel and colormap are required when depth differs from parent.
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_ = xproto.CreateWindow(X, depth, wid, screen.Root,
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0, 0, 500, 500, 0, xproto.WindowClassInputOutput,
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visual, xproto.CwBorderPixel|xproto.CwColormap,
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[]uint32{0, uint32(mid)})
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// This could be included in CreateWindow parameters.
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_ = xproto.ChangeWindowAttributes(X, wid,
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xproto.CwBackPixel|xproto.CwEventMask, []uint32{0x80808080,
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xproto.EventMaskStructureNotify | xproto.EventMaskKeyPress |
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xproto.EventMaskExposure})
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title := []byte("Gradient")
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_ = xproto.ChangeProperty(X, xproto.PropModeReplace, wid, xproto.AtomWmName,
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xproto.AtomString, 8, uint32(len(title)), title)
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_ = xproto.MapWindow(X, wid)
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pformats, err := render.QueryPictFormats(X).Reply()
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if err != nil {
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log.Fatalln(err)
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}
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// Similar to XRenderFindVisualFormat.
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// The DefaultScreen is almost certain to be zero.
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var pformat render.Pictformat
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for _, pd := range pformats.Screens[X.DefaultScreen].Depths {
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// This check seems to be slightly extraneous.
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if pd.Depth != depth {
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continue
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}
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for _, pv := range pd.Visuals {
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if pv.Visual == visual {
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pformat = pv.Format
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}
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}
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}
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// ...or just scan through pformats.Formats and look for matches, which is
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// what XRenderFindStandardFormat in Xlib does as well as exp/shiny.
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pid, err := render.NewPictureId(X)
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if err != nil {
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log.Fatalln(err)
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}
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render.CreatePicture(X, pid, xproto.Drawable(wid), pformat, 0, []uint32{})
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// Reserve an ID for the gradient.
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gid, err := render.NewPictureId(X)
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if err != nil {
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log.Fatalln(err)
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}
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var from, to render.Color
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recolor := func() {
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start := rand.Uint32() & 0xffffff
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from = render.Color{
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Red: 0x101 * uint16((start>>16)&0xff),
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Green: 0x101 * uint16((start>>8)&0xff),
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Blue: 0x101 * uint16(start&0xff),
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Alpha: 0xffff,
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}
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end := rand.Uint32() & 0xffffff
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to = render.Color{
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Red: 0x101 * uint16((end>>16)&0xff),
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Green: 0x101 * uint16((end>>8)&0xff),
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Blue: 0x101 * uint16(end&0xff),
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Alpha: 0xffff,
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}
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}
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var w, h uint16
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gradient := func() {
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if w < 100 || h < 100 {
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return
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}
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_ = render.CreateLinearGradient(X, gid,
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render.Pointfix{F64ToFixed(0), F64ToFixed(0)},
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render.Pointfix{F64ToFixed(0), F64ToFixed(float64(h) - 100)},
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2, []render.Fixed{F64ToFixed(0), F64ToFixed(1)},
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[]render.Color{from, to})
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_ = render.Composite(X, render.PictOpSrc, gid, render.PictureNone, pid,
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0, 0, 0, 0, 50, 50, w-100, h-100)
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_ = render.FreePicture(X, gid)
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}
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for {
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ev, xerr := X.WaitForEvent()
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if xerr != nil {
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log.Printf("Error: %s\n", xerr)
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return
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}
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if ev == nil {
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return
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}
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log.Printf("Event: %s\n", ev)
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switch e := ev.(type) {
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case xproto.UnmapNotifyEvent:
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return
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case xproto.ConfigureNotifyEvent:
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w, h = e.Width, e.Height
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recolor()
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case xproto.KeyPressEvent:
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recolor()
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gradient()
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case xproto.ExposeEvent:
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gradient()
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}
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}
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}
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