Add very basic SVG support
We need to refactor, so that SVGs are pre-rendered on each change of scaling by librsvg directly, because some elements may be rasterized. It would be best to also support building against resvg.
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@@ -8,4 +8,4 @@ Terminal=false
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StartupNotify=true
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Categories=Graphics;2DGraphics;Viewer;
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# TODO(p): Generate this list from source files.
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MimeType=image/png;image/bmp;image/gif;image/jpeg;image/x-dcraw;
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MimeType=image/png;image/bmp;image/gif;image/jpeg;image/x-dcraw;image/svg+xml;
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