Reorganize evaluation code
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parent
1ede1ed686
commit
ba2e31d81f
142
ell.c
142
ell.c
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@ -755,6 +755,7 @@ static bool execute (struct context *ctx, struct item *body, struct item **);
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static bool
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execute_args (struct context *ctx, struct item *args, struct item **res) {
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// TODO: prepend "(argument %d) ->" to any resulting error
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for (; args; args = args->next) {
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struct item *evaluated = NULL;
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if (!execute_statement (ctx, args, &evaluated))
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@ -777,33 +778,75 @@ set_arg (struct context *ctx, size_t arg, struct item *value) {
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&& set (ctx, buf, value);
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}
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static bool
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execute_native (struct context *ctx, const char *name, struct item *args,
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struct item **result) {
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struct native_fn *fn = native_find (ctx, name);
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if (!fn)
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return set_error (ctx, "unknown function");
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struct item *evaluated = NULL;
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bool ok = execute_args (ctx, args, &evaluated)
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&& fn->handler (ctx, evaluated, result);
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item_free_list (evaluated);
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return ok;
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}
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static bool
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execute_resolved (struct context *ctx, struct item *body, struct item *args,
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struct item **result) {
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// Resolving names ecursively could be pretty fatal, let's not do that
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if (body->type == ITEM_STRING)
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return check (ctx, (*result = new_clone (body)));
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struct item *evaluated = NULL;
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if (!execute_args (ctx, args, &evaluated)) {
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item_free_list (evaluated);
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return false;
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}
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// TODO: we should probably maintain arguments in a separate list,
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// either that or at least remember the count so that we can reset them
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// NOTE: it even seems that storing arguments as numbers is completely useless
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static bool
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execute_and_set_args (struct context *ctx, struct item *following) {
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struct item *args = NULL;
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if (!execute_args (ctx, following, &args)) {
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item_free_list (args);
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return false;
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}
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// NOTE: it even seems that storing them as numbers is completely useless
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size_t i = 0;
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for (struct item *arg = args; arg; arg = arg->next)
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if (!set_arg (ctx, i++, arg))
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for (struct item *arg = evaluated; arg; arg = arg->next)
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if (!set_arg (ctx, i++, arg)) {
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item_free_list (evaluated);
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return false;
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item_free_list (args);
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return true;
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}
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item_free_list (evaluated);
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return execute (ctx, body->head, result);
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}
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static bool
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execute_native (struct context *ctx,
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struct native_fn *fn, struct item *following, struct item **result) {
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struct item *args = NULL;
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bool ok = execute_args (ctx, following, &args)
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&& fn->handler (ctx, args, result);
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item_free_list (args);
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return ok;
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execute_item (struct context *ctx, struct item *body, struct item **result) {
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struct item *args = body->next;
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if (body->type == ITEM_STRING) {
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const char *name = body->value;
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// TODO: these could be just regular handlers, only top priority
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if (!strcmp (name, "quote"))
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return !args || check (ctx, (*result = new_clone_list (args)));
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if (!strcmp (name, "arg"))
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return rename_arguments (ctx, args);
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if ((body = get (ctx, name)))
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return execute_resolved (ctx, body, args, result);
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return execute_native (ctx, name, args, result);
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}
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// When someone tries to call a block directly, we must evaluate it;
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// e.g. something like `{ choose [@f1 @f2 @f3] } arg1 arg2 arg3`.
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struct item *evaluated = NULL;
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if (!execute_statement (ctx, body, &evaluated))
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return false;
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// It might a bit confusing that this doesn't evaluate arguments
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// but neither does "quote" and there's nothing to do here
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if (!evaluated)
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return true;
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bool success = execute_resolved (ctx, evaluated, args, result);
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item_free_list (evaluated);
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return success;
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}
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static bool
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@ -814,64 +857,17 @@ execute_statement
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// Executing a nil value results in no value. It's not very different from
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// calling a block that returns no value--it's for our callers to resolve.
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struct item *body;
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if (!(body = statement->head))
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if (!statement->head
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|| execute_item (ctx, statement->head, result))
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return true;
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struct item *following = body->next;
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const char *name = "(anonymous)";
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struct item *destroy = NULL;
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if (body->type == ITEM_STRING) {
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name = body->value;
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// TODO: these could be just regular handlers, only top priority
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// TODO: these should also get a stack trace the normal way
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if (!strcmp (name, "quote"))
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return !following
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|| check (ctx, (*result = new_clone_list (following)));
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if (!strcmp (name, "arg"))
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return rename_arguments (ctx, following);
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body = get (ctx, name);
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} else {
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// When someone tries to call a block directly, we must evaluate it;
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// e.g. something like `{ choose [@f1 @f2 @f3] } arg1 arg2 arg3`.
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struct item *evaluated = NULL;
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if (!execute_statement (ctx, body, &evaluated))
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return false;
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// It might a bit confusing that this doesn't evaluate arguments
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// but neither does "quote" and there's nothing to do here
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if (!evaluated)
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return true;
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item_free_list (evaluated->next);
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evaluated->next = NULL;
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destroy = body = evaluated;
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}
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if (!body) {
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struct native_fn *fn = native_find (ctx, name);
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if (!fn)
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return set_error (ctx, "unknown function: %s", name);
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if (execute_native (ctx, fn, following, result))
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return true;
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} else if (body->type == ITEM_STRING) {
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// Recursion could be pretty fatal, let's not do that
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if (check (ctx, (*result = new_clone (body)))) {
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item_free_list (destroy);
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return true;
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}
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} else {
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// FIXME: this creates a confusing backtrace for argument evaluation
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if (execute_and_set_args (ctx, following)
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&& execute (ctx, body->head, result)) {
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item_free_list (destroy);
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return true;
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}
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}
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item_free_list (destroy);
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item_free_list (*result);
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*result = NULL;
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const char *name = "(block)";
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if (statement->head->type == ITEM_STRING)
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name = statement->head->value;
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// In that case, `error' is NULL and there's nothing else to do anyway.
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// Errors starting with an underscore are exceptions and would not work
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// with stack traces generated this way.
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